
Smoke cloud rising from a brush wildfire burning in East San Francisco Bay Area, California (Source: Adobe Stock)
“Current Crisis,” a power grid modeling video game developed through the Georgia Tech VIP project led by Dan Molzahn, EPIcenter's initiative lead, simulates real-world power grid challenges. The benefits of Current Crisis is multi-fold - it educates students, supports research on disaster resilience, and fosters public understanding of tough grid decisions like outages, upgrades, and rate increases.
You’re managing the Texas panhandle’s power grid. Heavy winds are blowing, and a worn-out utility pole ignites a fire by crashing onto a transmission line. Luckily, a fire squad arrives quickly, putting out the fire before it spreads to nearby cities. But the same thing may happen again with gusty conditions predicted for the next 24 hours. Should you shut off miles of power lines to reduce that risk, causing outages for thousands of residents? Should you add batteries to the grid or move some power lines underground to lessen the impact of future fires? That sounds useful, but paying for these upgrades would require raising electricity rates.
Players of the Current Crisis video game are pondering these questions, similar to professional grid managers during the Texas Smokehouse Creek fire in 2024. But the players did not purchase Current Crisis at a run-of-the-mill gaming store. They might have played it at Georgia Tech’s Dataseum, which featured the game in a recent exhibition. Or they might have helped develop it in weekly meetings with Daniel Molzahn, associate professor in the Georgia Tech School of Electrical and Computer Engineering and EPIcenter initiative lead.
“Current Crisis started as a computer simulation I programmed in summer 2020 for a senior-level course I taught that fall,” says Molzahn. “My students had to dispatch crews to maintain or repair a simplified model of the Georgia power grid. In the middle of the COVID-19 pandemic, each dispatch had a risk of infection and quarantine, which meant losing the crew for the rest of that round. The students had a fixed budget to balance two competing goals: operating a power system with minimal outages and keeping the repair crews healthy.”
The class project was popular, and its scope began to grow. Molzahn proposed turning his simulation into a video game in a July 2021 grant application to the National Science Foundation. He received the five-year award that fall and launched his “Vertically Integrated Project” on power grid gaming the following spring. It soon attracted about 35 students per semester, from sophomores to those pursuing graduate degrees in various disciplines. Most students stay for 3-4 semesters.
Tristan Ziegler joined the VIP as a computational media sophomore in spring 2022—and still works on it three years later as a professional programmer. “I found the project by searching for ‘game’ on the VIP website,” says Ziegler, who graduated in 2024. “It offered much more freedom than traditional classes but still allowed me to earn credits and grades, unlike a student organization where you volunteer your time.”
The students quickly discovered the benefits of working toward a shared goal in smaller groups, focused on coding, grid modeling, graphic design or artistic creativity. Some volunteered to lead initiatives, such as organizing the Dataseum exhibition or the 2025 Seth Bonder summer camps, where they will teach high schoolers the basics of game programming.
Another long-term member of the VIP team is Ryan Piansky, a doctoral student, who studies the resilience of power grids to wildfires in Molzahn’s research lab. He combines well-known engineering tools—algorithms for finding a mathematically optimal problem solution—with historical wildfire data to evaluate grid management decisions.
“I have examined if policies based on established engineering principles help the people who need the most help, reduce the risk of outages broadly across the whole grid and optimally allocate limited resources,” explains Piansky. “To do that, I combine power grid models with realistic wildfire simulations to assess if those policies would likely generate desirable outcomes in a range of plausible scenarios.”
The VIP work on grid modeling has informed Piansky’s research, but the climate models he uses to mimic the spread of wildfires are too complex for a fast-moving video game. That’s why he has helped the students develop simplified versions of these models. Humidity and vegetation, for example, influence both real fires and those popping up in Current Crisis.
Piansky’s research is part of Molzahn’s long-term goal: developing computer tools that help professional grid managers improve the grid’s resilience to natural disasters—from pandemics and wildfires to hurricanes, heat waves and floods.
“We plan to record the choices made by Current Crisis players in crowdsourced datasets that will support our research,” says Molzahn. “By using these datasets to train machine-learning algorithms, we can harness the power of AI to develop better disaster response policies.” (The European Space Agency uses a similar gamification strategy to map Moon craters.)
The project’s benefits go well beyond these research contributions. Its educational value includes experience working in multidisciplinary teams of students at different levels and leadership development. Molzahn also hopes the game will help build public acceptance of disruptive actions during real disasters.
“Recognizing the tradeoffs inherent in grid management is important, whether it’s understanding why power shutoffs reduce fire risks or why service restorations are time-consuming,” says Molzahn. “This may also generate broader public support for electricity rate increases and tax allocations to pay for infrastructure hardening.”
Written by: Silke Schmidt